Mount Říp rising above the Bohemian plain

Past Forward · Říp

One QR code.One mountain.Six things to notice.

A heritage walk you play with your eyes, not your screen. Scan once at the trailhead, look at real things, keep what you find.

Concept for 2026 · photo: Ben Skála, Wikimedia Commons, CC BY-SA 4.0

Heritage has plenty of information. It lacks continuity.

Digital guide

Authoritative stories and practical information.

No agency, no replay, no reason to continue elsewhere.

Location game

Gets people moving, gives instant feedback.

No persistent identity, thin curatorial depth.

Passport or souvenir

Creates ownership, ritual and memory.

No digital continuity, no measurable learning.

The place remains the interface. Technology should tell visitors when to look up, not give them another reason to look down.

The process

One simple loop, repeated across places.

1

Enter

Scan one start code — or tap a field token.

2

Observe

Find something real in the landscape, building or collection.

3

Act

Compare, decode, photograph, discuss, decide.

4

Verify

Submit one QR scan, one image or one short text.

5

Collect

Keep a trace, a story or a reusable skill in your passport.

6

Continue

Earn a badge, unlock a local benefit, find the next place.

place → track → traces → moves → final challenge → badge

Scan to start

Lowest possible barrier

Everything starts with one QR code.

No app to install, no account before you play, no hardware to buy. A single printed code at the entrance opens the route in the browser. Everything else — badges, passport, the physical token — is optional and comes later.

One code, one site

A single laminated or engraved code at the ticket desk or trailhead. Nothing fixed to protected fabric.

Works on any phone

Mobile browser only. Plays fine on patchy signal; the deeper layers load when they can.

Staff can explain it in one sentence

"Scan this, follow the route, answer six short things, get your badge."

Test it at one castle first

Střekov is a natural first test: one gate, one code, one contained route — before Říp's three tracks go live.

Non-negotiable: the route stays playable without buying anything.

Already built

Playable archaeology, running.

Screens from our playable archaeology prototype built with Radek Richter — a Maya excavation where every claim is tagged as evidenced, inferred, disputed or unsupported. Říp uses the same grammar outdoors.

Camp, day one: pick up one tool and start recording.
Camp, day one: pick up one tool and start recording.
The trench — uncover without losing context.
The trench — uncover without losing context.
Evidenced foundation, inferred volume, unknown height.
Evidenced foundation, inferred volume, unknown height.
Refit the sherds: minigame on working with an artefact.
Refit the sherds: minigame on working with an artefact.
Excavate the grid square by square — a find appears.
Excavate the grid square by square — a find appears.

The same four labels travel to the mountain: evidenced, inferred, disputed, unsupported.

What you actually look at

A mountain alone in a plain
A mountain alone in a plain
The rotunda of St George
The rotunda of St George
Original masonry, later rebuild
Original masonry, later rebuild
The relief above the door
The relief above the door

Photos: Wikimedia Commons, CC BY-SA

Proposed Říp concept

Three tracks. Three badges. One mountain.

Říp is a geological formation, a legend, a medieval sacred site, a nineteenth-century national symbol and a working landscape. The journey doesn't decide which version is true — it teaches visitors to tell material evidence, written source, later interpretation and personal meaning apart.

Working labels only — real route names come from the Lobkowicz route material.

Track 1

Landscape, geology, orientation

Landscape Reader

contour / stone motif

QR entry · image observation · short text inference

Track 2

Legend, written source, material evidence

Sourcekeeper

page / trace motif

QR entry · text comparison · image evidence

Track 3

Rotunda, national memory, present stewardship

Memory Steward

rotunda / ring motif

QR entry · image detail · short reflection

Same structure on every track

  1. 1 Scan the track entrance
  2. 2 Complete 3–5 short quests
  3. 3 Collect route traces
  4. 4 Complete the track challenge
  5. 5 Earn the track badge

Two depths, same checkpoints: Play (30–60 seconds — one observation, one decision, instant feedback) and Go deeper (2–4 minutes — source excerpt, curator voice, archival image, competing interpretation). Families move fast; schools and interested adults stay with the evidence.

Example missions

One scan, one photo or one sentence — never a hybrid.

A mountain in a plain

Stop 1

Image

A mountain in a plain

Říp has long worked as a visible orientation point.

Frame the silhouette so the photo shows what makes it legible from a distance.

Move: read the terrain

Story, source, evidence

Stop 2

Text

Story, source, evidence

The Forefather Čech narrative is a cultural source; archaeology speaks differently.

Sort three statements into legend, written source and material inference.

Move: separate claim from evidence

The magnetic mountain

Stop 3

Image

The magnetic mountain

Magnetite in the rock is linked to a local magnetic anomaly.

Photograph a permitted geological feature at a designated safe point. Remove nothing.

Trace: stone / signal

A building with layers

Stop 4

QR

A building with layers

The rotunda is first mentioned in 1126; today's look reflects later rebuilding.

Find the point that unlocks a then/now comparison.

Move: read change in a building

A symbol is made

Stop 5

Text

A symbol is made

A foundation stone for the National Theatre was taken from the mountain in 1868.

Explain which physical act, story and institution turned rock into symbol.

Trace: the travelling stone

The promised-land view

Stop 6

Text

The promised-land view

Trees now block the full circular view, so the rotunda offers a virtual panorama.

Name one thing the frame includes and one it hides.

Move: question the frame

Safety, conservation, respect

  • No mission sends anyone off marked paths or asks them to collect natural material.
  • No marker is fixed to protected fabric without formal permission.
  • Opening hours are stated, with an alternative when the rotunda is closed.
  • A steep-route warning and a non-climbing alternative appear before starting.
  • Reflective reward language at the rotunda — no coins, no conquest metaphors.
  • Ownership, parish operation and heritage protection are described accurately.

Digital now, phygital next

Define the experience first. Add hardware only where it earns its keep.

Now

Scan to enter, complete QR/image/text quests, earn a digital badge — on today's capability.

End of 2026

The prototype concept: wireflow, route diagram, sample screens, badge designs. Non-functional.

Later prototype

Play one complete track and keep progress — subject to partner approval, permissions and budget.

Network

The same identity works across museums and sites, with shared but institution-controlled analytics.

The field token

A souvenir that remembers what you did

Not a wristband. A passive NFC medallion or card with a visible QR fallback: no battery, no charging, wearable as a pendant or keyring, and still useful for visitors who never install anything.

  • 35–45 mm basalt-like wood, mineral composite or bio-resin
  • Tactile topographic relief or Říp silhouette
  • Passive NFC inlay, discreet engraved QR fallback
  • Unique anonymous ID — personal data stays in the account
  • Site-specific front, shared Past Forward identity on the reverse
  • Limited 2026 “900 years” edition as the first test souvenir

Global field guide

What already works — and what doesn't transfer.

Fourteen systems we studied before designing anything. Each card answers: what is physical, what is digital, what is collected, what works, what fails. The assessments are LIMINAL's, based on published product documentation and research.

Super Nintendo World

Universal Studios Japan

A passive Power-Up Band records coins, stamps and keys at physical interactions; three keys unlock a finale.

What works
A complete loop: tangible action → instant feedback → collection → threshold → finale.
Limitation
Dense proprietary infrastructure and staffing; the object means little outside the ecosystem.

Lesson: Copy the three-stage rhythm, not the infrastructure.

Disney MagicBand+

Walt Disney World

A wearable combines entry, hotel access, queue check-in, payment and photo linking.

What works
Utility before novelty; hands-free identity removes friction across the whole visit.
Limitation
Closed commercial ecosystem; the 'plus' device needs charging.

Lesson: Solve identity and access first, delight second.

Cooper Hewitt Pen

New York

Visitors tap NFC labels to collect objects, then reopen the visit through a unique URL.

What works
The gesture means 'I choose this'; collecting leads to creating, not just accumulating.
Limitation
Bespoke loan hardware, tables and staff operations; indoor only.

Lesson: Every tap should be an intentional act of curation.

HistoPad

Chambord and other monuments

A loaned tablet recognises 'time portals' and shows 360°/3D reconstructions with a family treasure hunt.

What works
Spectacular before/after comparison; works for visitors without a suitable phone.
Limitation
High content cost; reconstruction can look more certain than the evidence allows.

Lesson: Use AR only where it reveals an invisible layer — and label certainty.

Venku.app

Czech orienteering

Players find checkpoints on a map and confirm them by QR, location or a four-digit code.

What works
Czech context, multiple verification modes, very low installed infrastructure.
Limitation
Built around finding and scoring rather than interpretation.

Lesson: Borrow the verification mix; make the reward a trace or a skill.

Geocaching Adventure Lab

Global

Geofenced locations unlock stories and questions; completion creates a digital postcard.

What works
Almost no installed infrastructure, huge discovery network, persistent completions.
Limitation
GPS drift, platform dependency, fragile sequential routes.

Lesson: Never let one broken location block the whole visit.

Skryté příběhy

Czechia

290+ routes use historical characters, narrated problems, field tasks and a completion selfie.

What works
Strong Czech family fit; narrative gives people a reason to move.
Limitation
One formula can flatten contested or layered history.

Lesson: Use narrative as invitation, but keep fact, source and inference apart.

GEOFUN

Czechia

Czech geolocation games guide visitors around towns, castles and landscapes.

What works
Proves Czech institutions and visitors already understand app-led field games.
Limitation
Usual one-off trail friction; little persistent identity.

Lesson: Past Forward must solve the next problem: continuity between institutions.

Smartify

Global

Visitors scan artworks, access official tours and build a personal collection across institutions.

What works
Scan-to-recognise is intuitive; the collection survives the visit.
Limitation
Suits bounded objects, not landscapes; the phone stays the interface.

Lesson: 'Collect this real thing' beats 'collect points'.

Bloomberg Connects

1,500+ institutions

A free app carries institution-curated guides, on site or at home.

What works
Enormous distribution, low institutional barrier, strong accessibility.
Limitation
A guide platform, not a persistent game or passport.

Lesson: Don't recreate the guide — own the participation layer.

Seek by iNaturalist

Global

Camera recognition prompts real observation of species; badges reward repeated noticing.

What works
The player must observe the world, not read a label.
Limitation
Badge accumulation can become box-ticking without context.

Lesson: Design missions around looking and testing.

Passport To Your National Parks

USA

Visitors buy a physical book and collect free place/date stamps across 400+ units.

What works
A long-lived ritual that works without battery, account or explanation.
Limitation
Minimal analytics, manual upkeep, weak proof against proxies.

Lesson: The physical passport is not decoration — it is the retention engine.

Camino de Santiago credential

Spain

Pilgrims collect stamps along the route; the completed credential earns a certificate.

What works
Progress means something because it evidences effort, sequence and community.
Limitation
Manual validation, rules can confuse.

Lesson: A badge should mean 'I did and understood something'.

Goshuin

Japan

Shrines and temples add hand-brushed seals to a visitor-owned book.

What works
Human ritual, local distinctiveness, respectful pace, direct revenue.
Limitation
Staff time; risk of turning a sacred act into a checklist.

Lesson: At Říp, the souvenir should feel earned, not dispensed.

Why Past Forward is different

CapabilityQR guideLocation gameAnalogue passportPast Forward
Works across institutionsNoPlatform-dependentYesYes
Institution controls interpretationYesVariesManualYes
Persistent player identityNoIn-app onlyPhysical onlyDigital + physical
Tangible souvenirNoRareYesField token
Low-screen modeSometimesWeakStrongDesigned in
Measurable learningNoPoints onlyNoMoves and traces

What Past Forward is not

  • A replacement for existing ticketing and tourism portals.
  • Opaque collection of children's data.
  • A one-off campaign that dies when a grant ends.

From one mountain to a shared heritage world.

Institutions choose their own access, reward and revenue model. We bring the learning design, the research and the network.